Domain modeling is the process of creating a conceptual model of a specific problem domain, which includes its concepts, relationships, constraints, and rules. The purpose of domain modeling is to provide a clear and shared understanding of the domain and its complexities. It is essential for effective problem-solving and solution design in any complex domain. By creating a shared understanding of the domain, stakeholders can work together more effectively to design solutions that meet the needs of the domain and its users.
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While tables can be used for layout purposes, it is generally not recommended due to accessibility, maintenance, performance, and semantic issues. Using CSS for layout purposes is a more flexible and maintainable approach that can provide better accessibility and performance.
<table>
.<caption>
: is used to add a title or caption to an HTML table
<thead>
, <tbody>
, and <tfoot>
: These elements are used to group the content of a table into sections. The <thead>
element contains the header rows of the table, while the <tbody>
element contains the data rows. The <tfoot>
element contains footer rows.
<th>
: The <th>
element is used to define header cells in an HTML table.
A constructor is a special method that is called when an object is created. It is used to initialize the object’s state by assigning values to its properties, allowing for the encapsulation, flexibility, inheritance, and readability of object initialization.
this
differ when used in an object literal versus when used in a constructor?The this keyword behaves differently depending on how it is used. In an object literal, it refers to the object that contains the function, while in a constructor, it refers to the instance of the object that is being created.
Source -Introducing Constructors
Prototypes and inheritance in JavaScript can be compared to a senior employee and their junior colleagues.
- a senior employee who has a wealth of knowledge and experience - a prototype in JavaScript is an object that contains a set of properties and methods that can be inherited by other objects.
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